Navy is a curious element of Cossacks 3, whose role largely depends on the map. On predominantly land-based maps, shipyards are useless. On maps with plenty of the deep blue, though...
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- Cossacks 3 Build Order Chart
- Protoss Build Order
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Overview[edit | edit source]
- Cossacks 3 is another installment in the famous series of RTS games by GSC Game Wrold studio. The paramount element of this game are gigantic battles with hundreds or even thousands of units fighting. This guide contains a description of the game's interface and a breakdown of all the units, buildings and nations appearing in Cossacks.
- In this video, I explain how you can win battles in Cossacks 3. I go through the tactics, units, and decisions a good player makes and uses to win their game.
- Roundsheer (Cossacks 3) Edit. Classic editor History Talk (0) Share. Background Edit. In the Austrian army, a few infantry detachments armed with cold steel still remained. The mission of those brave soldiers was to wait for a pause in the musketeers' shooting and assault an enemy to breach his pikemen's file or chop his musketeers.
- To bastardize the idea a little (sorry OP): I'd probalby prefer like a 'planned community' place-able that marks out space for 8 houses - 2rows of 4, but only starts with 1 house built. It would then auto-upgrade automatically, as needed, consuming the resources to build an additional house inside.
- Water acts as a natural deterrent to expansion, both yours and the enemy's. To pass, you need to locate crossings or build a ferry, which requires a good escort from allied ships to survive long enough until landing (what, you think naval landings were only invented in World War II?). As a natural barrier, it greatly helps expanding early on, allowing one to do it in peace.
- To expand on water, you need a shipyard. However, before you decide to build that vast fleet you always wanted, start small. Boats don't require upkeep and only cost wood, but provide essential food. They don't need management and automatically seek out fish, but can be vulnerable to raids.
- To build warships, make sure you have plenty of gold, coal, iron, and wood first. In the short term due to the bill you'll be expected to foot when you order construction, in the long term due to maintenance costs. That pretty Ship Of The Line is not going to be more than a giant floating matchbox if you run out of coal or iron. Wait, it will make a snappy practice target for the enemy.
Strategies[edit | edit source]
Remember to give 'hold ground' order to the infantry - otherwise they will leave the cannons. (3) is similar to 1, but it's better to use ranged infantry (melee will do too), and artillery right at their noses. In case of clashes on short distance the cannons ought to be moved behind.
- Turkey and Algeria make for terrifying foes on the seas, as the xebecs do not need upkeep and can be fielded in quantity, as opposed to their Western and Eastern opponents.
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Buildings in Cossacks 3.
- 1Civilian
Civilian[edit | edit source]
Resourcing[edit | edit source]
Housing
Mine
Market
Training[edit | edit source]
Town Hall
Orthodox Cathedral (Russia and Ukraine)
Upgrades[edit | edit source]
Blacksmith
Minaret
Military buildings[edit | edit source]
Barracks
Barracks, 18th century
Artillery Depot
Shipyard
Defensive buildings[edit | edit source]
Wall
Cossacks 3 Build Order Undead
Gate
Cossacks 3 Build Order Chart
Building Prerequirements[edit | edit source]
Protoss Build Order
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Cossacks 3 Free Download
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